BIS has since released three sequels based on this engine, ARMA: Armed Assault ( Combined Operations in North America), ARMA II, and ARMA III, while Codemasters developed its own "official" sequel, Operation Flashpoint: Dragon Rising. BIS took the rights to the Real Virtuality engine, Codemasters got the rights to the name. The story behind the conception of ARMA was one of a painful birth: After finishing their work on Operation Flashpoint, the developer Bohemia Interactive Studio and publisher Codemasters had a major falling-out and split ways. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there, though, as is the practice of using various fairly funny (and Reference Overdosed) Ruritanias as the setting for the games' campaigns and missions. and 20 Minutes into the Future time frames, not the Cold War. Unlike the original, these installments take place in Present Day, Next Sunday A.D. Czech game developer Bohemia Interactive Studios' Spiritual Successor to their successful and legendary Operation Flashpoint series.
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